Junghee Koo's profile

Project "Razzle Dazzle Color Puzzle"

Overview of the project
Project Razzle Dazzle Color Puzzle
Role Experience designer, UI designer, graphic designer
Team members Ankit Patel, Joshua Hanjoon Kim, Ashley Junghee Koo, Pepin Hazan, Luo Yi Tan
Technical Platform PS Move controller
Mission Constraints This project is a round for the festival. How to deliver our virtual world to the family in a festival is the key.
BVW Festival 
How to play
Razzle Dazzle Color Puzzle is a puzzle game for three players. Our game’s mechanism is based on using PS Move controller. Each controller represents different RYB color so that the player uses their own color of the controller and adjust the size,angle, and different shapes by fitting their shapes into the right puzzle position. Strength of our game is in the multi-players’ cooperation play. This cooperative play makes players feel more fun and emotional bondage each other during their play experiences. The trick is that players should find the right color combinations when each primary color intersects.



Players' experience in a BVW festival

Mechanism
Our team had a strong confidence about our mechanism idea which means that each PS Move controller has their own RYB color code so that we can easily use those color codes for the puzzle combination. Also, Jesse Shell was our strong champion about a puzzle game because a puzzle game greatly fits to the festival atmosphere and we had an advantage to make multi-players game by using multiple PS Move controllers.

Theme
Our team had a hard time to decide a theme of our virtual world even though our mechanism idea was strong and certain because it was hard to embrace unique theme ideas to the simple mechanism structure. Unique theme ideas interrupted easily to focus on simple puzzle play. So, our team decided not to take any theme, but only focus on designing different levels of puzzle game play.
Art
Based on the decisions we made above, we created the artistic style that contains simple shapes and RYB color combinations. I created desaturated color versions of RYB color chart, so that it looks more neutral and refined.
Razzle Dazzle Color Puzzle logo design
Ashley Junghee Koo
Color chart: Ashley Junghee Koo
Contribution
I contributed as a UI/ visual designer, and also game level designer. After our team members’ idea meetings, I suggested ideas visually as quickly as possible so that we could easily sense that our ideas were truly working visually and logically.
Problem solving
Most of the time, our team struggled about controlling smooth usage of the PS Move controller. When the player played outside of the sensor, the controller seemed not working.Finally, our programmers found a good solution for a smooth controlling of the controller.
Festival Experience
Festival was a great experience to see how the festival guests played and interacted in our interaction design world. The result was successful. Families and friends, and teens, adults were excited to play our game and three players’ idea worked really well. Players needed to help each other and make a harmony each other to fit each different combination of colors and shapes so, they felt more connected each other during the game play. Also, level design was adequate, it was not that easy, it was not that difficult either. Most of the game players seemed very fulfilled after the game play.
Festival room concept:
Ashley Junghee Koo
BVW Class Final Presentation
Official game demonstration video
Project "Razzle Dazzle Color Puzzle"
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Project "Razzle Dazzle Color Puzzle"

Project "Razzle Dazzle Color Puzzle" is a part of the class project called "Building Virtual Worlds". Project, Building Virtual Worlds is that we Read More

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